Hystom is a Minecraft project from The InfiniteGaming Group.
The network map is not a simple thing to build, as the network is dynamic. It does however follow a basic principle which can be demonstrated.
flowchart TB
accTitle: Hystom Network Map
accDescr: Shows the basic understanding of how Hystom works
PLAYER["Player"]
PLAYER --> BUNGEE["BungeeCord"]
BUNGEE --> NETWORKCONTROL["NetworkControl"]
NETWORKCONTROL <--> LOBBY["Random Lobby"]
NETWORKCONTROL <--> SKYWARS["Random Skywars Server."]
NETWORKCONTROL <--> BEDWARS["Random Bedwars Server."]
NETWORKCONTROL <--> STAFF["Staff-1 Server."]
NETWORKCONTROL <--> EVENT["Event-1 Server."]
If a server is listed as "Random Server", it is typically identified by server status & player count. NetworkControl handles routing automatically.
The player connects to BungeeCord, which registers them in NetworkControl. NetworkControl then handles all routing, connections, player data, etc.