Skip to content

Hystom

Last updated View as MarkdownAgent setup

Hystom is a Minecraft project from The InfiniteGaming Group.

The network map is not a simple thing to build, as the network is dynamic. It does however follow a basic principle which can be demonstrated.

flowchart TB
    accTitle: Hystom Network Map
    accDescr: Shows the basic understanding of how Hystom works

    PLAYER["Player"]

    PLAYER --> BUNGEE["BungeeCord"]
    BUNGEE --> NETWORKCONTROL["NetworkControl"]

    NETWORKCONTROL <--> LOBBY["Random Lobby"]

    NETWORKCONTROL <--> SKYWARS["Random Skywars Server."]
    NETWORKCONTROL <--> BEDWARS["Random Bedwars Server."]
    NETWORKCONTROL <--> STAFF["Staff-1 Server."]
    NETWORKCONTROL <--> EVENT["Event-1 Server."]

If a server is listed as "Random Server", it is typically identified by server status & player count. NetworkControl handles routing automatically.

The player connects to BungeeCord, which registers them in NetworkControl. NetworkControl then handles all routing, connections, player data, etc.